Monday, February 19, 2018

Camp Team goes to China

The camp industry is a fairly new, but rapidly growing trend in China. Our partner, aeCamps believed that it was essential to bring a team of experts to China to share knowledge about design for youth recreation camps. With Greg Copeland’s 45+ years of experience working with youth recreation camps and as author of, Camp Design: Master Planning Basics coupled with Stefanie Smith’s experience living and working in Suzhou, China, the Domokur team was a natural fit. After one year of planning for the trip and support from the entire Domokur Camp Design Team, Greg, Stefanie, and John Simpson made the twenty four-hour trip to Beijing, China in early December.
Greg Copeland leads Master Planning Workshop

Thursday, May 11, 2017

Virtual Reality for Architecture

Virtual Reality is giving Architectural Visualization a whole new dimension.

A client exploring a new design option
Displaying designs and ideas to clients has been a challenge for Architects for many years. Even if the client is shown 3D renderings for visualization, it can still very difficult to communicate the scale and feel of a space. Enter the emerging technology of Virtual Reality (VR). VR has been defined as "a realistic and immersive simulation of a three-dimensional 360-degree environment, created using interactive software and hardware, and experienced or controlled by movement of the body" [Wikipedia]. Or more simply, Virtual Reality is a means of displaying a graphically rendered 3D model within a fully-immersive, head mounted display. This way of displaying creates a stereoscopic 360-degree 3D view with depth, scale, and the feeling of being in the space – sensations that cannot be fully conveyed with 2D renderings on paper or even 3D renderings on a flat screen.

Our new cardboard VR viewers 

With the help of a newly-hired Virtual Reality enthusiast, we have invested in portable VR headsets that can be given to clients for remote viewing of the panoramic renders we provide. These are great for clients that cannot make it to meetings, or live far away and want continuous design updates. The user scans a QR code with their smartphone that links to the render. The smartphone is then inserted into the headset and viewed.

Our VR expert, Dylan, giving Stefanie an in-house demonstration

Another form of Virtual Reality we have invested in is Room-Scale VR. Room-Scale VR allows our staff and clients to walk around inside their space before it's constructed or even before the design is finished - allowing for up-close observation and on-the-fly communication. Through our newly acquired HTC Vive head-mounted display, we have created a high-end virtual reality space in the lower level of our office where these interactive design presentations can be held. Our system displays a high quality, real-time rendering that gives the user a much more realistic experience (even than the smartphone VR). Our system can also be mobile, allowing us to bring Virtual Reality to conferences and clients’ offices – and ideally, to the actual existing space that is being designed (in renovation projects) and letting the client see the design in its actual environment. Headset off – see the existing conditions in real reality . . . headset on – see the newly designed space in virtual reality.

Already have your own Google Cardboard or cellphone friendly VR Viewer? Step into some of our camp projects by opening these links on your phone:

YMCA of Greenville
Treehouse at Camp Greenville – Greenville, SC

VR 1:

VR 2:

Girl Scouts of Greater Chicago and Northwest Indiana
Camp Juniper Knoll – East Troy, WI

VR 1:

VR 2:

Girl Scouts of Northern California
Camp Butano Creek – Pescadero, CA

VR 1:

VR 2:

Thursday, December 1, 2016

Camps 'N Codes

Take a moment, close your eyes, and paint a picture in your mind of your childhood summer camp. Can you see it? Little rustic cabins, a fire ring in the forest, a wooden dock with canoes tethered to it, and an overall sense of magic adrift in the air. Now let me ask, did you remember to include the fire suppression systems, accessibility features, and the correct number of plumbing fixtures? I didn’t think so. While these elements don’t contribute to the overall allure of camp, they are all crucial to the construction of camp structures. This post kick starts our ‘Camps ‘N Codes’ series about Building Codes and Regulations and how they affect summer camps.  After the break is an introduction to the series. Be sure to check back over the next few months as we debut our ‘Case Study’ posts where we dive into our previous projects and discuss how we have handled camp specific code issues in the past.